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Breeq · Brick breaker

Build the wall.
Break the wall.

A brick breaker made by players, for players. Design a level over your own photo from a kit of 31 pieces — bricks that explode or come back, zones that bend the ball, portals, bumpers, a black hole — and dare everyone else to clear it.

PlayHow it works
First Lightby marlow
0×1.0
Autoplay. Move over the board to take the paddle.

How it works

You are not playing our levels. You are playing each other's.

  1. 01

    Your wall

    Every level is built by a player. Lay glass, hard, and steel bricks over a photo of your choice — then explosives, ghosts, keys and locks if you want the wall to fight back.

  2. 02

    Zones and obstacles

    Drop zones onto the field and the ball obeys them: slow, ×2, ×3, gravity, portals, a mirror. Add bumpers, a fan, a sweeping guard. Where you put them is the whole design.

  3. 03

    Lives, heat, rules

    One to five lives. The ball gets faster with rapid rebounds — the classic rule. Add a timer, make the wall descend, or force one color to fall first.

  4. 04

    For players, by players

    Clear your own level before you publish it. Then it goes on the shelf for everyone, with your name and your photo behind the glass.

The kit

31 pieces. You choose.

Every piece costs points and a level has 600 to spend. The editor refuses a wall that cannot be cleared: portals must be paired, keys cannot be sealed in, nothing sits in the paddle lane, and the autopilot has to beat it once before you can publish.

Bricks

What you break. Ten kinds, one grid.

  • Glass

    One hit. The body of the wall.

  • Hard

    Two hits, cracks in between.

  • Steel

    Never breaks. Shapes the path.

  • ✸

    Explosive

    Takes its neighbors with it. Chains.

  • ◌

    Ghost

    Fades out; the ball passes while it is open.

  • ↻

    Regen

    Comes back six seconds later. Scores again, never blocks the clear.

  • ∪

    Magnet

    Bends the ball toward it.

  • ✕

    Rotor

    A slow blade. Unpredictable angles.

  • ⚿

    Key

    Break every key to open the locks.

  • ⚿

    Lock

    Unbreakable until the keys are gone.

Zones

What the ball passes through. Speed, forces, portals, paddle tricks.

  • ½

    Slow

    Half speed for five seconds.

  • ×2

    Fast ×2

    Double speed for four seconds.

  • ×3

    Fast ×3

    Triple speed for three seconds.

  • ↑

    Anti-gravity

    The ball curves up while inside.

  • ↓

    Gravity

    The ball curves down while inside.

  • ◎

    Portal

    Exits at its twin, heading kept.

  • ◎

    Fake portal

    Looks like a portal. Is not.

  • ⇋

    Mirror

    Flips the ball left-to-right on entry.

  • Fog

    Hides the ball. Only the trail escapes.

  • +1

    Split

    A second ball for six seconds.

  • −

    Shrink

    Paddle at 60% for eight seconds.

  • +

    Grow

    Paddle at 150% for eight seconds.

  • ↔

    Invert

    Controls reversed for five seconds.

  • ❄

    Ice

    The paddle slides for six seconds.

  • ∩

    Sticky

    The paddle catches the ball. Tap to release.

Obstacles

What sits on the field and is not part of the wall.

  • ●

    Bumper

    Pinball post. Hard rebound, speed kick.

  • —

    Rail

    The ball rolls along it and drops off the end.

  • ≋

    Fan

    Sideways wind in a corridor.

  • ▬

    Guard

    A steel bar sweeping back and forth.

  • ⌒

    Trampoline

    Fires the ball back up, faster.

  • ◉

    Black hole

    Pulls balls in. Swallows what it catches.

Rules

Set once per level.

  • ♥

    Lives

    One to five.

  • ◷

    Timer

    Clear the wall before the clock runs out.

  • ⇣

    Descend

    The wall drops a row every N paddle hits.

  • ①

    Order

    One color must fall before the rest can.

Breeq. Build the wall. Break the wall.

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